INNOVATION CHALLENGE
23,24,25, June-2025
A designer or inventor, upon identifying a need in their surroundings, embarks on a journey to find a solution. The process begins with an idea that might occur to anyone. However, the difference lies in the ability of an innovative designer to approach problem-solving systematically and turn ideas into functional and practical solutions. The aim is to create products that address real-world needs effectively. Students and learners must recognize the importance of nurturing and experimenting with their ideas, considering various aspects thoroughly.
Teams
- Teams can have a maximum of three members from age of 8 to 18.
Projects will be evaluated in the following categories:
- Robotics Basics
- Robotic Automation
- Environmental Robots
- Sensory Innovations
- Smart Technologies
- Educational and Thoughtful Games