INNOVATION CHALLENGE

23,24,25, June-2025

A designer or inventor, upon identifying a need in their surroundings, embarks on a journey to find a solution. The process begins with an idea that might occur to anyone. However, the difference lies in the ability of an innovative designer to approach problem-solving systematically and turn ideas into functional and practical solutions. The aim is to create products that address real-world needs effectively. Students and learners must recognize the importance of nurturing and experimenting with their ideas, considering various aspects thoroughly.

Teams

  • Teams can have a maximum of three members from age of 8 to 18.

Projects will be evaluated in the following categories:

  • Robotics Basics
  • Robotic Automation
  • Environmental Robots
  • Sensory Innovations
  • Smart Technologies
  • Educational and Thoughtful Games
WRC Registration